CRIMSON CRISIS - CRISI SCARLATTA

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    CRISI SCARLATTA-CRIMSON CRISIS


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    Data di Rilascio Orientale: 15 Novembre 2008

    Data di Rilascio Occidentale: 3 Marzo 2009

    Sneak Preview Europeo: 28 Febbraio/1 Marzo 2009

    Legale negli Eventi Premium: Marzo 2009

    Nuova Espansione dopo Crocevia del Chaos.
    Il nome sarà CRISI SCARLATTA (Crimson Crisis - CRMS)



    Caratteristiche dell'espansione (per l'Edizione Occidentale):


    Conterrà 100 carte:
    - 80 Carte caratteristiche dell'espansione;
    - 10 Carte Esclusive dell'UDE;
    - 10 Carte realizzate precedentemente solo in Giappone.



    Le 100 Carte avranno le seguenti rarità:
    1 Rara Olografica (Ghost)
    8 Rare Segrete
    10 Ultra Rare (1:12)
    14 Super Rare (1:5)
    20 Rare (1:1)
    48 Comuni (8:1)




    Caratteristiche dell'espansione (per l'Edizione Orientale):


    Conterrà 80 carte, con le seguenti rarità:
    1 Rara Olografica (Ghost)
    5 Ultra Rare
    9 Super Rare
    18 Rare
    48 Comuni (4 in Tiratura Limitata)




    Caratteristiche dell'espansione (Edizione Orientale ed Occidentale)


    - E' la terza espansione della Serie Yu-Gi-Oh 5D's;
    - Tutte le carte in rarità Ultra saranno rese anche in rarità Ultimate;
    - Conterrà nuove carte che andranno in combo con carte di vecchie tematiche;
    - Conterrà nuove carte dell'anime di Yu-Gi-Oh 5D's;
    - Conterrà nuovi Mostri Synchro;
    - Conterrà nuove carte usate da Yusei Fudo (Speed Warrior Deck), Jack Atlas (Red Daemon Deck), Aki Izayoi (Black Rose Deck) e Bommer (Reactor Deck);
    - Conterrà carte del Deck "Black Feather" (Mostri "Alanera" in Italiano) di Crow, un importante nuovo personaggio di Yu-Gi-Oh 5D's, che debutterà nell'anime a fine Ottobre;
    - Conterrà i nuovi Mostri "/Buster" (Mostri "Modalità Assalto" in Italiano), ossia la versione potenziata dei Mostri Synchro;
    - Contiene nuove carte del Deck "Alieno", Deck "Gladiatore Bestia", Deck "Rana", Deck "Morfotronico" (Deformer in Oriente);
    - Conterrà nuove carte per la Tipologia "Psichico" e "Insetto".
    - Una delle 10 Carte esclusive per l'Occidente sarà "Dark Voltanis".



    Promo Card Occidentale:

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    SPOILER EDIZIONE ORIENTALE

    CRMS-JP001
    Turret Warrior
    EARTH/Warrior - Effect/5/1200/2000

    This card can be Special Summoned from your hand by Releasing 1 Warrior-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.

    Super Rare

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    CRMS-JP002
    Debris Dragon
    WIND/Dragon - Tuner/4/1000/2000

    When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Dragon-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.

    Rare

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    CRMS-JP003
    Hyper Synchron
    LIGHT/Machine - Tuner/4/1600/800

    If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster, the ATK of the Synchro monster this card was used as Synchro Material is increased by 800 Points, and it is removed from play during the End Phase.

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    CRMS-JP004

    Red Daemon's Dragon/Buster
    DARK/Dragon - Effect/10/3500/2500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card attacks, destroy all other monsters on the field at the end of the Damage Step. When this card on the field is destroyed, you can Special Summon 1 "Red Daemon's Dragon" from your Graveyard.

    Ultra/Ultimate/Holographic Rare

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    CRMS-JP005

    Trap Eater
    DARK/Demon - Tuner/4/1900/1600

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.

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    CRMS-JP006

    Twin Breaker
    DARK/Warrior - Effect/4/1600/1000

    If this card attacks a Defense Position monster, it can attack once again in a row. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.

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    CRMS-JP007

    Dark Repairer
    DARK/Demon - Tuner/2/1000/1300

    When this card is sent from the field to the Graveyard, look at the top card of your Deck, and place it on the top or bottom of your Deck.

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    CRMS-JP008

    Black Feather - Gale of the Hurricane
    DARK/Bird - Tuner/3/1300/400

    If you control a "Black Feather" monster other than "Black Feather - Gale of the Hurricane", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.

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    CRMS-JP009

    Black Feather - Blast of the Black Lance
    DARK/Bird - Effect/4/1700/800


    If you control a "Black Feather" monster other than "Black Feather - Blast of the Black Lance", you can Special Summon this card from your hand. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.

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    CRMS-JP010

    Black Feather - Sirocco of the Dawn
    DARK/Bird - Effect/5/2000/900

    If your opponent controls a monster(s), and you control no monsters, you can Normal Summon this card without Releasing. Once per turn, activate by selecting 1 face-up "Black Feather" monster you control. The selected monster gains ATK equal to the total combined ATK of all other face-up "Black Feather" monsters you control. During the turn in which this effect is activated, monsters other than the selected monster cannot attack.

    Super Rare

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    CRMS-JP011

    Night Rose Knight
    DARK/Warrior - Tuner/3/1000/1000

    While this card is face-up on the field, your opponent cannot select face-up Plant-Type monsters you control as attack targets. When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.

    Super Rare

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    CRMS-JP012

    Summon Reactor AI
    DARK/Machine - Effect/5/2000/1400

    While you control this face-up card, and when your opponent Normal Summons, Flip Summons or Special Summons a monster(s), you can inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn. During the Battle Phase of a turn this effect was used, you can negate the attack of 1 opponent's monster. By sending this card together with respectively 1 "Trap Reactor RR" and "Magic Reactor AID" you control to the Graveyard, Special Summon 1 "Giant Bomber Airraid" from your hand, deck or Graveyard.

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    CRMS-JP013

    Trap Reactor RR
    DARK/Machine - Effect/4/800/1800

    Activate only when your opponent activates a Trap card. Destroy that Trap card, and inflicht 800 Damage to your opponent's Life Points. This effect can only be used once per turn.

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    CRMS-JP014

    Magic Reactor AID
    DARK/Machine - Effect/3/1200/900

    Activate only when your opponent activates a Magic card. Destroy that Magic card and inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn.

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    CRMS-JP015

    Black Bomber
    DARK/Machine - Tuner/3/100/1100

    When this card is Normal Summoned successfully, you can Special Summon 1 DARK Level 4 Machine-Type monster from your Graveyard in face-up Defense Position. The effects of the monster Special Summoned by this effect are negated.

    Rare

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    CRMS-JP016

    Giant Bomber Air Raid
    WIND/Machine - Effect/8/3000/2500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Summon Reactor AI". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Also, once during your opponent's turn, you can select and activate 1 of the following effects:

    - Activate when your opponent Normal or Special Summons a monster. Destroy that monster, and inflict 800 damage to your opponent.

    - Activate when your opponent Sets a card. Destroy that card, and inflict 800 damage to your opponent.

    Rare

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    CRMS-JP017

    Deformer Boardn
    EARTH/Machine - Effect/3/500/1800

    This card gains the appropriate effect based on its battle position:

    - Attack Position: All face-up "Deformer" monsters you control can attack your opponent directly.

    - Defense Position: Other face-up "Deformer" monsters you control cannot be destroyed by battle.

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    CRMS-JP018

    Deformer Pacchin
    WIND/Machine - Effect/4/1200/800

    This card gains the appropriate effect based on its battle position:

    - Attack Position: Once per turn, you can Release 1 "Deformer" monster other than "Deformer Pacchin" to destroy 1 card on the field.

    - Defense Position: If this card would be destroyed, you can destroy 1 other "Deformer" monster instead.

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    CRMS-JP019

    Death Kaiser Dragon/Buster
    FIRE/Undead - Effect/8/2900/2000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, Special Summon any number of Undead-Type monsters from either player's Graveyard to your field. The effects of the monster(s) Special Summoned by this effect are negated, and they are destroyed during this turn's End Phase . When this card on your field is destroyed, you can is Special Summon 1 "Deathkaiser Dragon" from your Graveyard.

    Ultra/Ultimate Rare

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    CRMS-JP020

    Hyper Psycho Gunner/Buster
    EARTH/Psychic - Effect/11/3500/3000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". If this card battles, at the end of the Damage Step, inflict damage to your opponent equal to their battling monster's DEF, and gain Life Points equal to its ATK. Also, when this card on the field is destroyed, you can Special Summon 1 "Hyper Psycho Gunner" from your Graveyard.

    Ultra/Ultimate Rare

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    CRMS-JP021

    Arcanite Magician/Buster
    LIGHT/Spellcaster - Effect/9/900/2300

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, place 2 Magic Counters on it. This card gains 1000 ATK for each Magic Counter on it. You can remove 2 Magic Counters from this card to destroy all cards your opponent controls. Also, when this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" in your Graveyard.

    Ultra/Ultimate Rare

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    CRMS-JP022

    Arcane Philo
    FIRE/Spellcaster - Tuner/2/1000/400

    If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, add 1 "Buster Mode" from your Deck to your hand.

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    CRMS-JP023

    Buster Mercenary
    EARTH/Warrior - Effect/4/1800/300

    By returning 1 "Buster Mode" in your hand or Graveyard to the Deck, destroy 1 Spell or Trap Card your opponent controls. This effect can only be used once per turn.

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    CRMS-JP024

    Buster Beast
    EARTH/Beast-Warrior - Effect/4/1900/1200

    Activate by discarding this card. Add 1 "Buster Mode" from your Deck to your hand.

    Rare

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    CRMS-JP025

    Black-Winged Magician
    WIND/Spellcaster - Effect/3/1300/1200

    While you control this face-up card, its controller can activate "Buster Mode" during the turn in which it is Set.

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    CRMS-JP026

    Life Coordinator
    WIND/Psychic - Effect/2/800/400

    When your opponent activates a card with an effect that inflicts damage, you can discard this card to negate that effect and destroy it.

    Rare

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    CRMS-JP027

    Gladial-Beast Samnite
    EARTH/Beast - Effect/3/1600/1200

    If this card is Special Summoned by the effect of a "Gladial-Beast" monster, when this card destroys your opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladial-Beast" card from your Deck to your hand. By returning this card to the Deck at the end of a Battle Phase in which it battled, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast Samnite" from your Deck.

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    CRMS-JP028

    Malenlightened Frog
    WATER/Aqua - Effect/2/100/2000

    While this card is face-up on the field, this card's name is treated as "Death Frog". While this card is face-up on the field, your opponent cannot select other monster's as attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster other than a "Malenlightened Frog" from your deck to your hand.

    Rare

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    CRMS-JP029

    Flipped Frog
    WATER/Aqua - Effect/2/500/200

    Once per turn, you can change this card to face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their respective owners' hands up to the number of face-up "Frog" monsters you control.

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    CRMS-JP030

    Giant Battleship Big Core Mk-II
    FIRE/Machine - Effect/6/2400/1100

    When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles whilst there are no Counters on it, it is destroyed at the end of the Damage Step. If you control no monster, you can Normal Summon this card without Release.

    Super Rare

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    CRMS-JP031

    Tomaboo

    DARK/Plant - Effect/3/1400/800

    Activate when 1 other face-up Plant-Type monster on the field is targeted by the effect of your opponent's Magic or Trap Card. By Releasing this card, draw 2 cards.

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    CRMS-JP032

    Scanner
    LIGHT/Machine - Effect/1/?/?

    Activate by selecting 1 opponent's monster that is removed from play. Until the End Phase of this turn, this card is treated as it has the same name as the selected monster, and gains the Type, Level, ATK and DEF of the selected monster. This effect can only be used once per turn. If this card is removed from the field during a turn this effect was used, it is removed from play.

    Rare

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    CRMS-JP033

    Dimensional Stronghold Weapon
    DARK/Machine - Effect/4/1700/200

    While this card is face-up on the field, neither player can send cards from the deck to the Graveyard.

    Normal Rare

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    CRMS-JP034

    Desert Gardna
    EARTH/Insect - Effec/4/800/1000

    The DEF of this card is increased by the number of Magic or Trap card on the field x 300 Points. If an Insect-Type monster you control is destroyed, you can destroy this card instead.

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    CRMS-JP035

    Cross-Sword Hunter
    WIND/Insect - Effect/4/1800/1200

    When you control another Insect-Type monster, when an Insect-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.

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    CRMS-JP036

    Bee²
    WIND/Insect - Effect/1/500/400

    Activate by Releasing this card and 1 face-up Insect-Type monster other than "Bee²". Draw 2 cards.

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    CRMS-JP037


    Triple Viper
    WATER/Reptile - Effect/4/1800/400

    This card can attack 3 times during 1 Battle Phase. This card cannot declare an attack unless you Release 1 Aqua-Type monster you control.

    Normal Rare

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    CRMS-JP038

    Alien Revenger
    DARK/Reptile - Effect/6/2200/1600

    By removing 2 A-Counter from the field, you can Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. If a monster with an A-Counter battles with an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only. You can control only 1 face-up "Alien Revenger" at the same time.

    Rare

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    CRMS-JP039

    Alien-Monite
    LIGHT/Reptile - Tuner/1/500/200

    When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or less "Alien" monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End-Phase

    Rare

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    CRMS-JP040

    Dark Dive Bomber
    DARK/Machine - Synchro/7/2600/1800

    Tuner + 1 or more Non-Tuner monster

    Activate by Releasing 1 monster you control. Inflict Damage to your opponent's Life Points equal to the level of the released monster x 200.

    Super Rare

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    CRMS-JP041

    Black Feather - Armored Wing
    DARK/Winged Beast - Synchro - Effect/7/2500/1500

    1 "Black Feather" Tuner + 1 or more non-Tuner monsters

    This card cannot be destroyed by battle. Any Battle Damage its controller takes as a result of it being in battle becomes 0. Place 1 Wedge Counter on a monster this card attacks (max. 1). By removing all Wedge Counters from monsters your opponent controls, the ATK and DEF of a monster(s) that had a Wedge Counter becomes 0 until the End-Phase.

    Ultra/Ultimate Rare

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    CRMS-JP042

    Hyper Psycho Gunner
    EARTH/Psychic - Synchro - Effect/9/3000/2500

    1 Tuner + 1 or more non-Tuner Psychic-Type monsters

    When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.

    Super Rare

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    CRMS-JP043

    Arcanite Magician
    LIGHT/Spellcaster - Synchro - Effect/7/400/1800

    1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

    When this card is successfully Synchro Summoned, place 2 Magic Counter on this card. The ATK of this card increases for every Magic Counter on this card by 1000 Points. By removing 1 Magic Counter from you side of the field, you can destroy 1 card your opponent controls.

    Super Rare

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    CRMS-JP044

    Cosmos Fortress Gol'Gar
    LIGHT/Reptile - Synchro/5/2600/1800

    Alien-Monite + 1 or more Non-Tuner "Alien" monster

    Once per turn, you can return any number of face-up Magic and Trap Cards from the field to their owners' hands, and distribute that many A-Counters amongst monsters on the field. Once per turn, you can remove 2 A-Counters from the field to destroy 1 card your opponent controls.

    Super Rare

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    CRMS-JP045

    Prevent Star
    Equip Magic Card

    During the turn in which the battle position of a face-up Attack Position monster you control is changed to face-up Defense Position, equip only to that monster. Select 1 monster your opponent controls. Its battle position cannot be changed and it cannot attack. When the equipped monster is destroyed and sent to the Graveyard, the selected monster is removed from play.

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    CRMS-JP046

    Hostile Servant
    Equip Magic Card

    When control of the equipped monster changes, inflict damage to its controller equal to its original ATK.

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    CRMS-JP047

    Star Blast
    Normal Magic Card

    Activate by paying a multiple of 500 Life Points. The level of 1 monster in your hand or on your field is decreased by 1 level star for each 500 Life Points paid until the End-Phase of this turn.

    Rare

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    CRMS-JP048

    Feather Wind Attack
    Normal Magic Card

    Return 1 "Black Feather" monster you control to the owner's deck. Add 1 "Black Feather" monster from your deck to your hand.

    Rare

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    CRMS-JP049

    Deformer Retro Engine
    Equip Magic Card

    Equip only to a "Deformer" monster. If the equipped monster is destroyed, both players take damage equal to the original ATK of that monster.

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    CRMS-JP050

    Deformer Field
    Field Magic Card

    When the Position of a monster on the field is changed, place 1 Deformer Counter on this card. Increase the ATK of all "Deformer" monster by 300 Points for each Deformer Counter on this card. When this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 "Deformer" monster from your Graveyard.

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    CRMS-JP051

    Buster Burst
    Quick-Play Magic Card

    Activate by Releasing 1 "/Buster" monster. Both players take damage equal to that monster's Level x 200.

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    CRMS-JP052

    Buster Teleport
    Normal Magic Card

    Activate by returning 1 "/Buster" monster from your hand to the Deck. Draw 2 cards.

    Rare

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    CRMS-JP053

    Re-BUSTER
    Quick-Play Magic Card

    Activate by removing from play 1 "Buster Mode" in your Graveyard. Destroy all monsters you control, and Special Summon 1 "/Buster" monster from your Graveyard, ignoring the Summoning conditions. The effect(s) of the monster Special Summoned by this effect is negated, it cannot be Released, and if it is removed from the field, it is removed from play.

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    CRMS-JP054

    Psycho Sword
    Equip Magic Card

    Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, increase the equipped monster's ATK by the difference (max. 2000 Points).

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    CRMS-JP055

    Psychokinetic Collection Machine
    Quick-Play Magic Card

    Special Summon any number of Level 2 or lower Psychic-Type monster from your Graveyard. You take Damage equal to the Special Summoned monster's levels x 300.

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    CRMS-JP056

    Gladial Beast's Latent Power &
    Quick-Play Magic Card

    1 face-up "Gladial-Beast" monster you control gains 500 ATK until the End-Phase. By returning 2 "Gladial-Beast" cards in your Graveyard to the Deck, add this card from your Graveyard to your hand.

    Normal Rare

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    CRMS-JP057

    Seed Shot
    Continuous Magic Card

    When a Plant-Type monster is Normal, Flip, or Special Summoned, place 1 Plant Counter on this card (max. 5). By sending this card to the Graveyard, inflict damage to your opponent equal to the number of Plant Counters on this card x 500.

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    CRMS-JP058

    Super Nourished Sun
    Continuous Magic Card

    Activate by Releasing 1 Level 2 or lower Plant-Type monster. Special Summon 1 monster with a Level equal to or lower than the Released monster's Level + 3 from your hand or Deck. When that monster is removed from the field, this card is destroyed. When this card is removed from the field, that monster is destroyed.

    Rare

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    CRMS-JP059

    Six Military Scrolls
    Quick-Play Magic Card

    Activate by Releasing 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.

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    CRMS-JP060

    Great Sea of Trees
    Continuous Magic Card

    When an Insect-Type monster is destroyed and sent to the Graveyard, the controller of the destroyed monster can add 1 Insect-Type monster with the same level as the destroyed monster from their deck to their hand.

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    CRMS-JP061

    Barrier of the Magic Tribe
    Continuous Magic Card

    Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Magic Counter on this card (max. 4). By sending 1 face-up Spellcaster-Type monster you control and this card to the Graveyard, draw a number of cards equal to the number of Magic Counters that were on this card.

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    CRMS-JP062

    Triangle Area
    Quick-Play Magic Card

    Destroy 1 monster on the field with an A-Counter(s) on it. Special Summon 1 Level 4 or lower "Alien" monster from your Deck. The monster Special Summoned by this effect is destroyed during the End Phase.

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    CRMS-JP063

    Buster Mode
    Normal Trap Card

    Release 1 Synchro Monster. Special Summon 1 monster with the Released Synchro Monster's name and "/Buster" after it from your Deck in Attack Position.

    Rare

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    CRMS-JP064

    Spirit Force
    Normal Trap Card

    Activate during Battle Damage calculation during your opponent's turn. Any Battle Damage you take from that battle becomes 0. Then, you can add 1 Warrior-Type Tuner with 1500 DEF or less in your Graveyard to your hand.

    Rare

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    CRMS-JP065

    Lost Star Descent
    Normal Trap Card

    Select 1 Synchro Monster in your Graveyard, and Special Summon it in face-up Defense Position. The effect(s) of the monster Special Summoned by this effect is negated, its Level is decreased by 1, and its DEF becomes 0. Also, its battle position cannot be changed.

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    CRMS-JP066

    Barrier of Silver - Silver Force
    Counter Trap

    Activate only if your opponent activates a Trap card that inflicts damage. Negate that activation, and destroy that card and all face-up Magic and Trap cards your opponent controls.

    Super Rare

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    CRMS-JP067

    Half or Stop
    Normal Trap Card

    Activate only during your opponent's Battle Phase. Your opponent selects 1 effect from below to apply:

    - Until the end of the Battle Phase, the ATK of all monster theycontrol is halved.

    - Their Battle Phase ends.

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    CRMS-JP068

    Nightmare Daemons
    Normal Trap Card

    Activate by Releasing 1 monster. Special Summon 3 "Nightmare Daemon Token" (Demon-Type/DARK/Level 6/2000 ATK/ 2000DEF) to your opponent's field in Attack Position. When a "Nightmare Daemon Token" is destroyed, the controller of the Token takes 800 Damage.

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    CRMS-JP069

    Black Arrow
    Normal Trap Card

    Activate by selecting 1 face-up monster you control. Until the End Phase, that monster loses 500 ATK, and when it attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's original DEF.

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    CRMS-JP070

    Ivy Shackle
    Continuous Trap Card

    While this card is on the field, all face-up monster your opponent controls become Plant-Type monster during your turn only. When this face-up card on the field is destroyed and sent to the Graveyard by a card effect of your opponent, draw 1 card.

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    CRMS-JP071

    Fake Explosion Penta
    Normal Trap Card

    Activate when your opponent's monster attacks. Monsters cannot be destroyed in that battle, and after damage calculation, Special Summon 1 "Summon Reactor AI" from your hand or Graveyard.

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    CRMS-JP072

    Deformer Barrier
    Counter Trap Card

    Negate the activation of a Magic or Trap card, which destroys a face-up "Deformer" monster you control, and destroy it . Also add 1 "Deformer" card from your deck to your hand.

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    CRMS-JP073

    BlenDeformer
    Normal Trap Card

    Activate by selecting 2 cards your opponent controls when you control 2 or more face-up "Deformer" monster. Your opponent selects 1 of those cards and that card is destroyed.

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    CRMS-JP074

    Buster Slash
    Normal Trap Card

    Activate only if you control a face-up "/Buster" monster. Destroy all face-up monsters on the field.

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    CRMS-JP075

    Buster Counter
    Counter Trap Card

    Activate when you control a face-up "/Buster" monster. Negate the effect of a Spell, Trap, or Effect Monster Card and destroy it.

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    CRMS-JP076

    Psycho Tune
    Continuous Trap Card

    Special Summon 1 Psychic-Type monster from your Graveyard in Attack Position. That monster is treated as a Tuner. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed. When this card is sent to the Graveyard, take damage equal to the Special Summoned monster's Level x 400.

    Rare

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    CRMS-JP077

    Supernatural Healing
    Activate during the End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.

    Normal Rare

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    CRMS-JP078

    Trojan Gladial-Beast
    Normal Trap Card

    Special Summon 1 "Gladial-Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card.

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    CRMS-JP079

    Thorn Wall
    Normal Trap Card

    Activate when a Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.

    Rare

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    CRMS-JP080

    Planetary Contamination Virus
    Normal Trap Card

    Activate by Releasing 1 "Alien" monster. Destroy all face-up monster your opponent controls without A-Counter(s) on them. During the next 3 turns after activation, place 1 A-Counter on each monster your opponent Normal Summons, Flip Summons or Special Summons.

    Rare

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    Edited by ~ Nico™ - 15/2/2009, 18:46
     
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    User deleted


    ESCLUSIVE OCCIDENTALI


    CRMS-EN083 Bone Crusher

    EARTH/Zombie - Effect/4/1600/200

    When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.

    Ultra Rare

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    CRMS-EN084 Alien Kid


    LIGHT/Reptile - Effect/4/1600/700

    Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

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    CRMS-EN085 Totem Dragon

    EARTH/Dragon - Effect/2/400/200

    Can be counted as 2 Tributes for the Tribute Summon of a Dragon monster. If this card is in your Graveyard during your Standby Phase and you control no monsters you may Special Summon it in Attack Mode. You cannot use this effect if you have other non-Dragon monsters in your Graveyard. When you use this effect, the when this card leaves the field, remove it from the Game.

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    CRMS-EN086 Royal Swamp Eel


    WATER/Fish - Tuner/4/1700/1200

    If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.

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    CRMS-EN087 Submarine Frog



    CRMS-EN088 Code A Ancient Ruins

    Continuous Spell

    Each time a face-up Alien Monster is destroyed, place one A-Counter on this card. Once per turn you may remove two A-Counters from anywhere on the field to Special Summon one "Alien" monster from your Graveyard.


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    CRMS-EN089 Synchro Change

    Normal Spell Card

    Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.



    CRMS-EN090 Multiply

    Quick-Play Spell

    //wording for the TCG effect may differ


    Tribute 1 face up "Kuriboh". In each of your empty slots in your Monster Zone, put a "Kuriboh Token" (Dark/Fiend/1/300/200) in defense mode. (They cannot be tributed for Tribute Summon.)

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    CRMS-EN091 Makiu, the Magical Mist

    Normal Spell

    //wording for the TCG effect may differ

    Choose 1 "Summon Skull" or Thunder-Type Monsters on your Field. Destroy all face-up Monsters on your opponent's Field with defense strength less than or equal to the chosen Monster's attack strength. If you activate this card, you do not get a Battle Phase during this turn.

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    CRMS-EN092 Assault Armor


    Equip Spell

    //wording for the TCG effect may differ

    If you have no monster except 1 Warrior-Type monster in your Monster Card Zone, this card can be equipped to that monster. The equipped monster gaines 300 ATK. By sending this equipped card to the Graveyard, during this turn the monster that was equipped can attack 2 times during the Battle Phase.

    Rare

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    CRMS-EN093 Puppet King

    EARTH/Warrior - Effect/7/2800/2600

    //wording for the TCG effect may differ


    When your opponent add a Monster Card from his/her deck to his/her hand, you may Special Summon this card from your hand. If this card is Special Summon by this card's effect, destroy it during your next End Phase.

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    CRMS-EN094 Zeta Reticulant

    DARK/Fairy - Effect/7/2400/2100

    //wording for the TCG effect may differ

    When this card is in your Graveyard, when ever your opponent's card is removed from game from the field, Special Summon 1 "Extraterrestrial Biological Entity" (Dark/Fiend/2/500/500). Sacrifice 1 "Extraterrestrial Biological Entity" on your field to Special Summon this card from your hand.

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    CRMS-EN095 Tethys, Goddess of Light


    LIGHT/Fairy - Effect/5/2400/1800

    When you draw a Fairy-Type monster(s), you can reveal it to your opponent to draw 1 more card.

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    CRMS-EN096 Ido the Supreme Magical Force

    DARK/Fiend - Effect/6/2200/800

    //wording for the TCG effect may differ

    When this card is destroyed by a card effect and sent to the Graveyard, Special Summon this card during the Standby Phase of the next turn, and destroy all other monster you control except this card. While you control this face-up card, you cannot Normal Summon, Flip Summon or Special Summon. You can only control 1 face-up "Ido the Supreme Magical Force".

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    CRMS-EN097 Violet Witch

    DARK/Spellcaster - Effect/4/1100/1200

    //wording for the TCG effect may differ

    If this card is destroyed by battle and sent to the Graveyard, you can add a Plant-Type monster with 1500 DEF or less from your Deck to your hand.

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    CRMS-EN098 Greed Quasar

    DARK/Fiend - Effect/7/?/?


    //wording for the TCG effect may differ

    Original ATK and DEF of this card is equal to this cards Level *300. If this card destroys a Monster as result of a battle increase the Level of this card by the Level of the destryed Monster.

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    CRMS-EN099 Armoroid

    EARTH/Machine - Effect/8/2700/2000

    //wording for the TCG effect may differ

    When this card is Tribute Summoned by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.

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1 replies since 6/1/2009, 22:02   97 views
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