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Stratos..
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CRISI SCARLATTA-CRIMSON CRISIS
Data di Rilascio Orientale: 15 Novembre 2008
Data di Rilascio Occidentale: 3 Marzo 2009
Sneak Preview Europeo: 28 Febbraio/1 Marzo 2009
Legale negli Eventi Premium: Marzo 2009
Nuova Espansione dopo Crocevia del Chaos.
Il nome sarà CRISI SCARLATTA (Crimson Crisis - CRMS)
Caratteristiche dell'espansione (per l'Edizione Occidentale):
Conterrà 100 carte:
- 80 Carte caratteristiche dell'espansione;
- 10 Carte Esclusive dell'UDE;
- 10 Carte realizzate precedentemente solo in Giappone.
Le 100 Carte avranno le seguenti rarità:
1 Rara Olografica (Ghost)
8 Rare Segrete
10 Ultra Rare (1:12)
14 Super Rare (1:5)
20 Rare (1:1)
48 Comuni (8:1)
Caratteristiche dell'espansione (per l'Edizione Orientale):
Conterrà 80 carte, con le seguenti rarità:
1 Rara Olografica (Ghost)
5 Ultra Rare
9 Super Rare
18 Rare
48 Comuni (4 in Tiratura Limitata)
Caratteristiche dell'espansione (Edizione Orientale ed Occidentale)
- E' la terza espansione della Serie Yu-Gi-Oh 5D's;
- Tutte le carte in rarità Ultra saranno rese anche in rarità Ultimate;
- Conterrà nuove carte che andranno in combo con carte di vecchie tematiche;
- Conterrà nuove carte dell'anime di Yu-Gi-Oh 5D's;
- Conterrà nuovi Mostri Synchro;
- Conterrà nuove carte usate da Yusei Fudo (Speed Warrior Deck), Jack Atlas (Red Daemon Deck), Aki Izayoi (Black Rose Deck) e Bommer (Reactor Deck);
- Conterrà carte del Deck "Black Feather" (Mostri "Alanera" in Italiano) di Crow, un importante nuovo personaggio di Yu-Gi-Oh 5D's, che debutterà nell'anime a fine Ottobre;
- Conterrà i nuovi Mostri "/Buster" (Mostri "Modalità Assalto" in Italiano), ossia la versione potenziata dei Mostri Synchro;
- Contiene nuove carte del Deck "Alieno", Deck "Gladiatore Bestia", Deck "Rana", Deck "Morfotronico" (Deformer in Oriente);
- Conterrà nuove carte per la Tipologia "Psichico" e "Insetto".
- Una delle 10 Carte esclusive per l'Occidente sarà "Dark Voltanis".
Promo Card Occidentale:
SPOILER EDIZIONE ORIENTALE
CRMS-JP001
Turret Warrior
EARTH/Warrior - Effect/5/1200/2000
This card can be Special Summoned from your hand by Releasing 1 Warrior-Type monster you control. When Special Summoned by this effect, increase the ATK of this card by the original ATK of the Released monster.
Super Rare
CRMS-JP002
Debris Dragon
WIND/Dragon - Tuner/4/1000/2000
When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned by this effect is negated. This card can only be used as Synchro Material for the Synchro Summon of a Dragon-Type monster. The other Synchro Material monster(s) must be of a Level other than 4.
Rare
CRMS-JP003
Hyper Synchron
LIGHT/Machine - Tuner/4/1600/800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster, the ATK of the Synchro monster this card was used as Synchro Material is increased by 800 Points, and it is removed from play during the End Phase.
CRMS-JP004
Red Daemon's Dragon/Buster
DARK/Dragon - Effect/10/3500/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card attacks, destroy all other monsters on the field at the end of the Damage Step. When this card on the field is destroyed, you can Special Summon 1 "Red Daemon's Dragon" from your Graveyard.
Ultra/Ultimate/Holographic Rare
CRMS-JP005
Trap Eater
DARK/Demon - Tuner/4/1900/1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
CRMS-JP006
Twin Breaker
DARK/Warrior - Effect/4/1600/1000
If this card attacks a Defense Position monster, it can attack once again in a row. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.
CRMS-JP007
Dark Repairer
DARK/Demon - Tuner/2/1000/1300
When this card is sent from the field to the Graveyard, look at the top card of your Deck, and place it on the top or bottom of your Deck.
CRMS-JP008
Black Feather - Gale of the Hurricane
DARK/Bird - Tuner/3/1300/400
If you control a "Black Feather" monster other than "Black Feather - Gale of the Hurricane", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
CRMS-JP009
Black Feather - Blast of the Black Lance
DARK/Bird - Effect/4/1700/800
If you control a "Black Feather" monster other than "Black Feather - Blast of the Black Lance", you can Special Summon this card from your hand. When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.
CRMS-JP010
Black Feather - Sirocco of the Dawn
DARK/Bird - Effect/5/2000/900
If your opponent controls a monster(s), and you control no monsters, you can Normal Summon this card without Releasing. Once per turn, activate by selecting 1 face-up "Black Feather" monster you control. The selected monster gains ATK equal to the total combined ATK of all other face-up "Black Feather" monsters you control. During the turn in which this effect is activated, monsters other than the selected monster cannot attack.
Super Rare
CRMS-JP011
Night Rose Knight
DARK/Warrior - Tuner/3/1000/1000
While this card is face-up on the field, your opponent cannot select face-up Plant-Type monsters you control as attack targets. When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
Super Rare
CRMS-JP012
Summon Reactor AI
DARK/Machine - Effect/5/2000/1400
While you control this face-up card, and when your opponent Normal Summons, Flip Summons or Special Summons a monster(s), you can inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn. During the Battle Phase of a turn this effect was used, you can negate the attack of 1 opponent's monster. By sending this card together with respectively 1 "Trap Reactor RR" and "Magic Reactor AID" you control to the Graveyard, Special Summon 1 "Giant Bomber Airraid" from your hand, deck or Graveyard.
CRMS-JP013
Trap Reactor RR
DARK/Machine - Effect/4/800/1800
Activate only when your opponent activates a Trap card. Destroy that Trap card, and inflicht 800 Damage to your opponent's Life Points. This effect can only be used once per turn.
CRMS-JP014
Magic Reactor AID
DARK/Machine - Effect/3/1200/900
Activate only when your opponent activates a Magic card. Destroy that Magic card and inflict 800 Damage to your opponent's Life Points. This effect can only be used once per turn.
CRMS-JP015
Black Bomber
DARK/Machine - Tuner/3/100/1100
When this card is Normal Summoned successfully, you can Special Summon 1 DARK Level 4 Machine-Type monster from your Graveyard in face-up Defense Position. The effects of the monster Special Summoned by this effect are negated.
Rare
CRMS-JP016
Giant Bomber Air Raid
WIND/Machine - Effect/8/3000/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Summon Reactor AI". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Also, once during your opponent's turn, you can select and activate 1 of the following effects:
- Activate when your opponent Normal or Special Summons a monster. Destroy that monster, and inflict 800 damage to your opponent.
- Activate when your opponent Sets a card. Destroy that card, and inflict 800 damage to your opponent.
Rare
CRMS-JP017
Deformer Boardn
EARTH/Machine - Effect/3/500/1800
This card gains the appropriate effect based on its battle position:
- Attack Position: All face-up "Deformer" monsters you control can attack your opponent directly.
- Defense Position: Other face-up "Deformer" monsters you control cannot be destroyed by battle.
CRMS-JP018
Deformer Pacchin
WIND/Machine - Effect/4/1200/800
This card gains the appropriate effect based on its battle position:
- Attack Position: Once per turn, you can Release 1 "Deformer" monster other than "Deformer Pacchin" to destroy 1 card on the field.
- Defense Position: If this card would be destroyed, you can destroy 1 other "Deformer" monster instead.
CRMS-JP019
Death Kaiser Dragon/Buster
FIRE/Undead - Effect/8/2900/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, Special Summon any number of Undead-Type monsters from either player's Graveyard to your field. The effects of the monster(s) Special Summoned by this effect are negated, and they are destroyed during this turn's End Phase . When this card on your field is destroyed, you can is Special Summon 1 "Deathkaiser Dragon" from your Graveyard.
Ultra/Ultimate Rare
CRMS-JP020
Hyper Psycho Gunner/Buster
EARTH/Psychic - Effect/11/3500/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". If this card battles, at the end of the Damage Step, inflict damage to your opponent equal to their battling monster's DEF, and gain Life Points equal to its ATK. Also, when this card on the field is destroyed, you can Special Summon 1 "Hyper Psycho Gunner" from your Graveyard.
Ultra/Ultimate Rare
CRMS-JP021
Arcanite Magician/Buster
LIGHT/Spellcaster - Effect/9/900/2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Buster Mode". When this card is Special Summoned, place 2 Magic Counters on it. This card gains 1000 ATK for each Magic Counter on it. You can remove 2 Magic Counters from this card to destroy all cards your opponent controls. Also, when this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" in your Graveyard.
Ultra/Ultimate Rare
CRMS-JP022
Arcane Philo
FIRE/Spellcaster - Tuner/2/1000/400
If this card is used in the Synchro Summon of a Synchro Monster and sent to the Graveyard, add 1 "Buster Mode" from your Deck to your hand.
CRMS-JP023
Buster Mercenary
EARTH/Warrior - Effect/4/1800/300
By returning 1 "Buster Mode" in your hand or Graveyard to the Deck, destroy 1 Spell or Trap Card your opponent controls. This effect can only be used once per turn.
CRMS-JP024
Buster Beast
EARTH/Beast-Warrior - Effect/4/1900/1200
Activate by discarding this card. Add 1 "Buster Mode" from your Deck to your hand.
Rare
CRMS-JP025
Black-Winged Magician
WIND/Spellcaster - Effect/3/1300/1200
While you control this face-up card, its controller can activate "Buster Mode" during the turn in which it is Set.
CRMS-JP026
Life Coordinator
WIND/Psychic - Effect/2/800/400
When your opponent activates a card with an effect that inflicts damage, you can discard this card to negate that effect and destroy it.
Rare
CRMS-JP027
Gladial-Beast Samnite
EARTH/Beast - Effect/3/1600/1200
If this card is Special Summoned by the effect of a "Gladial-Beast" monster, when this card destroys your opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladial-Beast" card from your Deck to your hand. By returning this card to the Deck at the end of a Battle Phase in which it battled, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast Samnite" from your Deck.
CRMS-JP028
Malenlightened Frog
WATER/Aqua - Effect/2/100/2000
While this card is face-up on the field, this card's name is treated as "Death Frog". While this card is face-up on the field, your opponent cannot select other monster's as attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster other than a "Malenlightened Frog" from your deck to your hand.
Rare
CRMS-JP029
Flipped Frog
WATER/Aqua - Effect/2/500/200
Once per turn, you can change this card to face-down Defense Position. When this card is flipped face-up, you can return a number of monsters your opponent controls to their respective owners' hands up to the number of face-up "Frog" monsters you control.
CRMS-JP030
Giant Battleship Big Core Mk-II
FIRE/Machine - Effect/6/2400/1100
When this card is successfully Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card battles, remove 1 Counter from it at the end of the Damage Step. If this card battles whilst there are no Counters on it, it is destroyed at the end of the Damage Step. If you control no monster, you can Normal Summon this card without Release.
Super Rare
CRMS-JP031
Tomaboo
DARK/Plant - Effect/3/1400/800
Activate when 1 other face-up Plant-Type monster on the field is targeted by the effect of your opponent's Magic or Trap Card. By Releasing this card, draw 2 cards.
CRMS-JP032
Scanner
LIGHT/Machine - Effect/1/?/?
Activate by selecting 1 opponent's monster that is removed from play. Until the End Phase of this turn, this card is treated as it has the same name as the selected monster, and gains the Type, Level, ATK and DEF of the selected monster. This effect can only be used once per turn. If this card is removed from the field during a turn this effect was used, it is removed from play.
Rare
CRMS-JP033
Dimensional Stronghold Weapon
DARK/Machine - Effect/4/1700/200
While this card is face-up on the field, neither player can send cards from the deck to the Graveyard.
Normal Rare
CRMS-JP034
Desert Gardna
EARTH/Insect - Effec/4/800/1000
The DEF of this card is increased by the number of Magic or Trap card on the field x 300 Points. If an Insect-Type monster you control is destroyed, you can destroy this card instead.
CRMS-JP035
Cross-Sword Hunter
WIND/Insect - Effect/4/1800/1200
When you control another Insect-Type monster, when an Insect-Type monster you control attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent.
CRMS-JP036
Bee²
WIND/Insect - Effect/1/500/400
Activate by Releasing this card and 1 face-up Insect-Type monster other than "Bee²". Draw 2 cards.
CRMS-JP037
Triple Viper
WATER/Reptile - Effect/4/1800/400
This card can attack 3 times during 1 Battle Phase. This card cannot declare an attack unless you Release 1 Aqua-Type monster you control.
Normal Rare
CRMS-JP038
Alien Revenger
DARK/Reptile - Effect/6/2200/1600
By removing 2 A-Counter from the field, you can Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. If a monster with an A-Counter battles with an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only. You can control only 1 face-up "Alien Revenger" at the same time.
Rare
CRMS-JP039
Alien-Monite
LIGHT/Reptile - Tuner/1/500/200
When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or less "Alien" monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End-Phase
Rare
CRMS-JP040
Dark Dive Bomber
DARK/Machine - Synchro/7/2600/1800
Tuner + 1 or more Non-Tuner monster
Activate by Releasing 1 monster you control. Inflict Damage to your opponent's Life Points equal to the level of the released monster x 200.
Super Rare
CRMS-JP041
Black Feather - Armored Wing
DARK/Winged Beast - Synchro - Effect/7/2500/1500
1 "Black Feather" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle. Any Battle Damage its controller takes as a result of it being in battle becomes 0. Place 1 Wedge Counter on a monster this card attacks (max. 1). By removing all Wedge Counters from monsters your opponent controls, the ATK and DEF of a monster(s) that had a Wedge Counter becomes 0 until the End-Phase.
Ultra/Ultimate Rare
CRMS-JP042
Hyper Psycho Gunner
EARTH/Psychic - Synchro - Effect/9/3000/2500
1 Tuner + 1 or more non-Tuner Psychic-Type monsters
When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. Also, at the end of a Damage Step in which this card attacked a Defense Position monster, if its ATK is higher than that monster's DEF, gain Life Points equal to the difference.
Super Rare
CRMS-JP043
Arcanite Magician
LIGHT/Spellcaster - Synchro - Effect/7/400/1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is successfully Synchro Summoned, place 2 Magic Counter on this card. The ATK of this card increases for every Magic Counter on this card by 1000 Points. By removing 1 Magic Counter from you side of the field, you can destroy 1 card your opponent controls.
Super Rare
CRMS-JP044
Cosmos Fortress Gol'Gar
LIGHT/Reptile - Synchro/5/2600/1800
Alien-Monite + 1 or more Non-Tuner "Alien" monster
Once per turn, you can return any number of face-up Magic and Trap Cards from the field to their owners' hands, and distribute that many A-Counters amongst monsters on the field. Once per turn, you can remove 2 A-Counters from the field to destroy 1 card your opponent controls.
Super Rare
CRMS-JP045
Prevent Star
Equip Magic Card
During the turn in which the battle position of a face-up Attack Position monster you control is changed to face-up Defense Position, equip only to that monster. Select 1 monster your opponent controls. Its battle position cannot be changed and it cannot attack. When the equipped monster is destroyed and sent to the Graveyard, the selected monster is removed from play.
CRMS-JP046
Hostile Servant
Equip Magic Card
When control of the equipped monster changes, inflict damage to its controller equal to its original ATK.
CRMS-JP047
Star Blast
Normal Magic Card
Activate by paying a multiple of 500 Life Points. The level of 1 monster in your hand or on your field is decreased by 1 level star for each 500 Life Points paid until the End-Phase of this turn.
Rare
CRMS-JP048
Feather Wind Attack
Normal Magic Card
Return 1 "Black Feather" monster you control to the owner's deck. Add 1 "Black Feather" monster from your deck to your hand.
Rare
CRMS-JP049
Deformer Retro Engine
Equip Magic Card
Equip only to a "Deformer" monster. If the equipped monster is destroyed, both players take damage equal to the original ATK of that monster.
CRMS-JP050
Deformer Field
Field Magic Card
When the Position of a monster on the field is changed, place 1 Deformer Counter on this card. Increase the ATK of all "Deformer" monster by 300 Points for each Deformer Counter on this card. When this card on the field is destroyed and sent to the Graveyard, you can Special Summon 1 "Deformer" monster from your Graveyard.
CRMS-JP051
Buster Burst
Quick-Play Magic Card
Activate by Releasing 1 "/Buster" monster. Both players take damage equal to that monster's Level x 200.
CRMS-JP052
Buster Teleport
Normal Magic Card
Activate by returning 1 "/Buster" monster from your hand to the Deck. Draw 2 cards.
Rare
CRMS-JP053
Re-BUSTER
Quick-Play Magic Card
Activate by removing from play 1 "Buster Mode" in your Graveyard. Destroy all monsters you control, and Special Summon 1 "/Buster" monster from your Graveyard, ignoring the Summoning conditions. The effect(s) of the monster Special Summoned by this effect is negated, it cannot be Released, and if it is removed from the field, it is removed from play.
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CRMS-JP054
Psycho Sword
Equip Magic Card
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, increase the equipped monster's ATK by the difference (max. 2000 Points).
CRMS-JP055
Psychokinetic Collection Machine
Quick-Play Magic Card
Special Summon any number of Level 2 or lower Psychic-Type monster from your Graveyard. You take Damage equal to the Special Summoned monster's levels x 300.
CRMS-JP056
Gladial Beast's Latent Power &
Quick-Play Magic Card
1 face-up "Gladial-Beast" monster you control gains 500 ATK until the End-Phase. By returning 2 "Gladial-Beast" cards in your Graveyard to the Deck, add this card from your Graveyard to your hand.
Normal Rare
CRMS-JP057
Seed Shot
Continuous Magic Card
When a Plant-Type monster is Normal, Flip, or Special Summoned, place 1 Plant Counter on this card (max. 5). By sending this card to the Graveyard, inflict damage to your opponent equal to the number of Plant Counters on this card x 500.
CRMS-JP058
Super Nourished Sun
Continuous Magic Card
Activate by Releasing 1 Level 2 or lower Plant-Type monster. Special Summon 1 monster with a Level equal to or lower than the Released monster's Level + 3 from your hand or Deck. When that monster is removed from the field, this card is destroyed. When this card is removed from the field, that monster is destroyed.
Rare
CRMS-JP059
Six Military Scrolls
Quick-Play Magic Card
Activate by Releasing 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
CRMS-JP060
Great Sea of Trees
Continuous Magic Card
When an Insect-Type monster is destroyed and sent to the Graveyard, the controller of the destroyed monster can add 1 Insect-Type monster with the same level as the destroyed monster from their deck to their hand.
CRMS-JP061
Barrier of the Magic Tribe
Continuous Magic Card
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Magic Counter on this card (max. 4). By sending 1 face-up Spellcaster-Type monster you control and this card to the Graveyard, draw a number of cards equal to the number of Magic Counters that were on this card.
CRMS-JP062
Triangle Area
Quick-Play Magic Card
Destroy 1 monster on the field with an A-Counter(s) on it. Special Summon 1 Level 4 or lower "Alien" monster from your Deck. The monster Special Summoned by this effect is destroyed during the End Phase.
CRMS-JP063
Buster Mode
Normal Trap Card
Release 1 Synchro Monster. Special Summon 1 monster with the Released Synchro Monster's name and "/Buster" after it from your Deck in Attack Position.
Rare
CRMS-JP064
Spirit Force
Normal Trap Card
Activate during Battle Damage calculation during your opponent's turn. Any Battle Damage you take from that battle becomes 0. Then, you can add 1 Warrior-Type Tuner with 1500 DEF or less in your Graveyard to your hand.
Rare
CRMS-JP065
Lost Star Descent
Normal Trap Card
Select 1 Synchro Monster in your Graveyard, and Special Summon it in face-up Defense Position. The effect(s) of the monster Special Summoned by this effect is negated, its Level is decreased by 1, and its DEF becomes 0. Also, its battle position cannot be changed.
CRMS-JP066
Barrier of Silver - Silver Force
Counter Trap
Activate only if your opponent activates a Trap card that inflicts damage. Negate that activation, and destroy that card and all face-up Magic and Trap cards your opponent controls.
Super Rare
CRMS-JP067
Half or Stop
Normal Trap Card
Activate only during your opponent's Battle Phase. Your opponent selects 1 effect from below to apply:
- Until the end of the Battle Phase, the ATK of all monster theycontrol is halved.
- Their Battle Phase ends.
CRMS-JP068
Nightmare Daemons
Normal Trap Card
Activate by Releasing 1 monster. Special Summon 3 "Nightmare Daemon Token" (Demon-Type/DARK/Level 6/2000 ATK/ 2000DEF) to your opponent's field in Attack Position. When a "Nightmare Daemon Token" is destroyed, the controller of the Token takes 800 Damage.
CRMS-JP069
Black Arrow
Normal Trap Card
Activate by selecting 1 face-up monster you control. Until the End Phase, that monster loses 500 ATK, and when it attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's original DEF.
CRMS-JP070
Ivy Shackle
Continuous Trap Card
While this card is on the field, all face-up monster your opponent controls become Plant-Type monster during your turn only. When this face-up card on the field is destroyed and sent to the Graveyard by a card effect of your opponent, draw 1 card.
CRMS-JP071
Fake Explosion Penta
Normal Trap Card
Activate when your opponent's monster attacks. Monsters cannot be destroyed in that battle, and after damage calculation, Special Summon 1 "Summon Reactor AI" from your hand or Graveyard.
CRMS-JP072
Deformer Barrier
Counter Trap Card
Negate the activation of a Magic or Trap card, which destroys a face-up "Deformer" monster you control, and destroy it . Also add 1 "Deformer" card from your deck to your hand.
CRMS-JP073
BlenDeformer
Normal Trap Card
Activate by selecting 2 cards your opponent controls when you control 2 or more face-up "Deformer" monster. Your opponent selects 1 of those cards and that card is destroyed.
CRMS-JP074
Buster Slash
Normal Trap Card
Activate only if you control a face-up "/Buster" monster. Destroy all face-up monsters on the field.
CRMS-JP075
Buster Counter
Counter Trap Card
Activate when you control a face-up "/Buster" monster. Negate the effect of a Spell, Trap, or Effect Monster Card and destroy it.
CRMS-JP076
Psycho Tune
Continuous Trap Card
Special Summon 1 Psychic-Type monster from your Graveyard in Attack Position. That monster is treated as a Tuner. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed. When this card is sent to the Graveyard, take damage equal to the Special Summoned monster's Level x 400.
Rare
CRMS-JP077
Supernatural Healing
Activate during the End Phase. Gain 1000 Life Points for each Psychic-Type monster that was sent to your Graveyard during this turn.
Normal Rare
CRMS-JP078
Trojan Gladial-Beast
Normal Trap Card
Special Summon 1 "Gladial-Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card.
CRMS-JP079
Thorn Wall
Normal Trap Card
Activate when a Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
Rare
CRMS-JP080
Planetary Contamination Virus
Normal Trap Card
Activate by Releasing 1 "Alien" monster. Destroy all face-up monster your opponent controls without A-Counter(s) on them. During the next 3 turns after activation, place 1 A-Counter on each monster your opponent Normal Summons, Flip Summons or Special Summons.
Rare
Edited by ~ Nico™ - 15/2/2009, 18:46.